The repository is split between the deployed web experience and the editable Godot project. That separation keeps
the public page lightweight while preserving the complete source tree for development and future exports.
build/
Serves the web build, including the generated HTML shell, PCK, worklets, and engine runtime files.
dev/ball-meister/
Contains the Godot project, scenes, scripts, resources, and export presets used to produce the build.
Game portal/
Holds the portal layout and styling that document the game and link players into the build.